From ffc534192273e25e90869b4725b2e922be520db5 Mon Sep 17 00:00:00 2001 From: min Date: Fri, 5 Jun 2026 18:19:05 +0300 Subject: [PATCH] =?UTF-8?q?fix(player):=20csm.frustumEdgeFalloff=3D8=20(?= =?UTF-8?q?=D0=B7=D0=B0=D1=82=D1=83=D1=85=D0=B0=D0=BD=D0=B8=D0=B5=20=D0=B4?= =?UTF-8?q?=D0=BB=D0=B8=D0=BD=D0=BD=D0=BE=D0=B9=20=D1=82=D0=B5=D0=BD=D0=B8?= =?UTF-8?q?,=20=D0=BF=D0=BE=D1=80=D1=82)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Opus 4.8 --- src/engine/BabylonScene.js | 1 + 1 file changed, 1 insertion(+) diff --git a/src/engine/BabylonScene.js b/src/engine/BabylonScene.js index 97693ab..51cfc10 100644 --- a/src/engine/BabylonScene.js +++ b/src/engine/BabylonScene.js @@ -1746,6 +1746,7 @@ export class BabylonScene { : ShadowGenerator.QUALITY_MEDIUM; csm.darkness = 0.4; csm.autoCalcDepthBounds = true; + csm.frustumEdgeFalloff = 8; // убирает «полосу-хвост» тени игрока this._shadowGenerator = csm; } else { // Обычный ShadowGenerator. Soft теперь 2048 (было 1024).