debug(lua): добавил console.warn в fireTargetEvent
Проверяю: при [Touch FIRE] доходит ли событие до Lua-shim, правильно ли резолвится part по primId, есть ли connections у Touched сигнала.
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@ -1927,6 +1927,8 @@ export function registerRobloxShim(lua, opts) {
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if (!p) return;
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if (!p) return;
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const id = p.primId ?? p.target;
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const id = p.primId ?? p.target;
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const part = partById.get(Number(id));
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const part = partById.get(Number(id));
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// eslint-disable-next-line no-console
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console.warn(`[shim fireTargetEvent] id=${id} kind=${p.kind} part=${part?.Name || 'NOT_FOUND'} connections=${part?.Touched?.connections?.length || 0}`);
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if (!part) return;
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if (!part) return;
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if (p.kind === 'touch' || p.kind === 'touched') {
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if (p.kind === 'touch' || p.kind === 'touched') {
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part.Touched.Fire(hrp);
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part.Touched.Fire(hrp);
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