From 36321f0d17f21510e8dce89436823b75f35c4235 Mon Sep 17 00:00:00 2001 From: min Date: Tue, 9 Jun 2026 17:18:52 +0300 Subject: [PATCH] =?UTF-8?q?fix(g4):=20label.Visible=3Dfalse=20+=20Destroy?= =?UTF-8?q?=20=D0=BF=D1=80=D0=B8=20=D0=BD=D0=B0=D0=B6=D0=B0=D1=82=D0=B8?= =?UTF-8?q?=D0=B8=20E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit hintGui:Destroy() не убирает gui-overlay созданный TextLabel через newGuiInstance. Делаем label.Visible=false (надёжный путь) + явный label:Destroy(). --- src/community/docsGamesBuildersLua.js | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/community/docsGamesBuildersLua.js b/src/community/docsGamesBuildersLua.js index c5cefd8..b06708b 100644 --- a/src/community/docsGamesBuildersLua.js +++ b/src/community/docsGamesBuildersLua.js @@ -342,6 +342,8 @@ UserInputService.InputBegan:Connect(function(input, gp) if input.KeyCode ~= Enum.KeyCode.E then return end opened = true + label.Visible = false -- скрываем подсказку (Destroy не уничтожает GUI-overlay) + label:Destroy() hintGui:Destroy() clickSound:Play() __rbxl_show_text("Дверь открывается!", 2)