feat(studio): задача 44 — drag-drop инвентарь (сетка 8×5 + hotbar 9 + стаки + редкости)
InventoryUI.js: DOM-оверлей — окно инвентаря по I (сетка 8×5), постоянный hotbar 9 (клавиши 1-9), drag-drop между слотами (HTML5), стаки с maxStack, 5 редкостей (цвет рамки), tooltip на hover, ПКМ-меню (использовать/разделить/ выбросить), сортировка по редкости. API: game.items.define([...]), game.inventory.give/take/open/toggle/sort/setActiveHotbar. onUseEffect heal/speed. Сериализация scene.inventory2. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -77,6 +77,7 @@ import { SkyboxManager } from './SkyboxManager';
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import { LeaderstatsManager } from './LeaderstatsManager';
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import { AchievementsManager } from './AchievementsManager';
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import { FloaterManager } from './FloaterManager'; // задача 40 — damage floaters
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import { InventoryUI } from './InventoryUI'; // задача 44 — drag-drop инвентарь
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import { AudioManager, AMBIENT_PRESETS, MUSIC_PRESETS } from './AudioManager';
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import { GameAudioManager } from './GameAudioManager';
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import { AssetManager } from './AssetManager';
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@ -1301,6 +1302,7 @@ export class BabylonScene {
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this.environment = new Environment(this.scene, this._hemiLight, this._sunLight);
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this.skybox = new SkyboxManager(this.scene, this._hemiLight, this._sunLight); // задача 16 — кастомное небо (единый источник света)
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this.floaters = new FloaterManager(this); // задача 40 — damage floaters
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this.invUI = new InventoryUI(this); // задача 44 — drag-drop инвентарь
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this.leaderstats = new LeaderstatsManager(this); // задача 20 — лидерборды
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this.achievements = new AchievementsManager(this); // задача 20 — достижения
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this.audioManager = new AudioManager();
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@ -2580,6 +2582,19 @@ export class BabylonScene {
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const key = this._normalizeKey(e);
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this.gameRuntime.routeGlobalEvent('keydown', { key, code: e.code });
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}
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// Задача 44: клавиша I — открыть/закрыть инвентарь (в Play, если он активен).
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if (this._isPlaying && e.code === 'KeyI' && this.invUI &&
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(this.invUI.defs.size > 0 || this.invUI.grid.some(Boolean) || this.invUI.hotbar.some(Boolean))) {
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e.preventDefault(); this.invUI.toggle(); return;
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}
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if (this._isPlaying && e.code === 'Escape' && this.invUI?.isOpen()) {
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e.preventDefault(); this.invUI.close(); return;
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}
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// Цифры 1-9 → активный hotbar-слот инвентаря (задача 44).
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if (this._isPlaying && this.invUI && /^Digit[1-9]$/.test(e.code) &&
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(this.invUI.hotbar.some(Boolean) || this.invUI.defs.size > 0)) {
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this.invUI.setActiveHotbar(parseInt(e.code.slice(5), 10) - 1);
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}
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// Placement mode (задача 11): R — повернуть preview, Esc — отмена.
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if (this._isPlaying && this.placementManager && this.placementManager.isActive()) {
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if (e.code === 'KeyR') { e.preventDefault(); this.placementManager.rotate(); return; }
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@ -6209,6 +6224,12 @@ export class BabylonScene {
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// загружены из проекта (define из project_data при load).
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try { if (this.leaderstats?.active) this.leaderstats._mount(); } catch (e) {}
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try { if (this.achievements?.active) this.achievements._mountButton(); } catch (e) {}
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// Задача 44: хотбар инвентаря показываем если есть определения/предметы.
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try {
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if (this.invUI && (this.invUI.defs.size > 0 || this.invUI.hotbar.some(Boolean) || this.invUI.grid.some(Boolean))) {
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this.invUI.mountHotbar();
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}
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} catch (e) {}
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// Старт через requestAnimationFrame — даём Babylon собрать сцену
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requestAnimationFrame(() => {
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if (this._isPlaying) this.gameRuntime?.start(this._scripts || []);
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@ -7614,6 +7635,7 @@ export class BabylonScene {
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folders: this.folderManager ? this.folderManager.serialize() : [],
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gui: this.guiManager ? this.guiManager.serialize() : [],
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inventory: this.inventory ? this.inventory.serialize() : null,
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inventory2: this.invUI ? this.invUI.serialize() : null, // задача 44
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spawnPoint: { ...this._spawnPoint },
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spawnEnabled: this._spawnEnabled !== false,
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playerModelType: this._playerModelType,
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@ -7995,6 +8017,10 @@ export class BabylonScene {
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if (this.inventory) {
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this.inventory.loadFromArray(state.scene.inventory || null);
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}
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// Задача 44: drag-drop инвентарь (определения предметов + слоты).
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if (this.invUI && state.scene.inventory2) {
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this.invUI.load(state.scene.inventory2);
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}
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// Простановка folderId на блоках (loadFromArray BlockManager не знает про это поле)
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if (this.blockManager && Array.isArray(state.scene.blocks)) {
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for (const b of state.scene.blocks) {
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@ -8206,6 +8232,7 @@ export class BabylonScene {
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try { this.leaderstats?.resetRuntime?.(); } catch (e) {}
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try { this.achievements?.resetRuntime?.(); } catch (e) {}
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try { this.floaters?.resetRuntime?.(); } catch (e) {} // задача 40
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try { this.invUI?.resetRuntime?.(); } catch (e) {} // задача 44
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// Сбрасываем таймер прохождения
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this._timerRunning = false;
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this._timerStartedAt = null;
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@ -2087,6 +2087,19 @@ export class GameRuntime {
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}
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return;
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}
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// === Задача 44: drag-drop инвентарь (invUI) ===
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if (cmd === 'items.define') { try { this.scene3d?.invUI?.defineItem(payload.def); } catch (e) {} return; }
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if (cmd === 'inv2.add') {
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try { this.scene3d?.invUI?.add(payload.itemId, payload.count); this.scene3d?.invUI?.mountHotbar(); } catch (e) {}
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return;
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}
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if (cmd === 'inv2.remove') { try { this.scene3d?.invUI?.remove(payload.itemId, payload.count); } catch (e) {} return; }
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if (cmd === 'inv2.open') { try { this.scene3d?.invUI?.open(); } catch (e) {} return; }
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if (cmd === 'inv2.close') { try { this.scene3d?.invUI?.close(); } catch (e) {} return; }
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if (cmd === 'inv2.toggle') { try { this.scene3d?.invUI?.toggle(); } catch (e) {} return; }
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if (cmd === 'inv2.sort') { try { this.scene3d?.invUI?.sort(payload.by); } catch (e) {} return; }
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if (cmd === 'inv2.setActive') { try { this.scene3d?.invUI?.setActiveHotbar(payload.i); } catch (e) {} return; }
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if (cmd === 'inventory.remove') {
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// payload: { modelTypeId? , name? } — убрать первый совпавший слот.
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const inv = this.scene3d?.inventory;
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370
src/editor/engine/InventoryUI.js
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370
src/editor/engine/InventoryUI.js
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@ -0,0 +1,370 @@
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/**
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* InventoryUI — drag-drop инвентарь (задача 44): сетка 8×5 + hotbar 9 + стаки +
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* редкости + ПКМ-меню + tooltip. Самодостаточный DOM-оверлей (как
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* LoadingScreenOverlay) — крепится к canvas.parentElement, работает в студии и
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* плеере одинаково.
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*
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* Хранит: item-defs (game.items.define), слоты основного инвентаря (GRID),
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* слоты hotbar (HOTBAR), активный hotbar-слот. Постоянный hotbar внизу HUD;
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* окно инвентаря по клавише I (toggle).
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*
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* API (через game.inventory.* / game.items.*):
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* game.items.define({id,name,icon,rarity,maxStack,description,value,onUse,tags})
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* game.inventory.add(itemId, count) / remove / has / count
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* game.inventory.open() / close() / toggle() / isOpen()
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* game.inventory.move(from, to) / split(slot, n) / sort(by) / use(slot)
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* game.inventory.setActiveHotbar(i) / getActiveItem()
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*
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* Фича-парность: тот же модуль в rublox-player/src/engine/.
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*/
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const GRID = 40; // 8×5 основной инвентарь
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const COLS = 8;
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const HOTBAR = 9;
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const RARITY = {
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common: { color: '#bbbbbb', label: 'Обычное' },
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uncommon: { color: '#5cb85c', label: 'Необычное' },
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rare: { color: '#5bc0de', label: 'Редкое' },
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epic: { color: '#9b59b6', label: 'Эпическое' },
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legendary: { color: '#f0ad4e', label: 'Легендарное' },
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};
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export class InventoryUI {
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constructor(scene3d) {
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this.s = scene3d;
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this.defs = new Map(); // itemId → def
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this.grid = new Array(GRID).fill(null); // {itemId,count}|null
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this.hotbar = new Array(HOTBAR).fill(null);
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this.active = 0;
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this._open = false;
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this.root = null; this.hotbarRoot = null; this.tooltip = null; this.ctxMenu = null;
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this._drag = null; // {from:'grid'|'hotbar', idx}
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this._onChange = [];
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this._events = { added: [], removed: [], used: [], slot: [] };
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this._opts = { allowDrop: true, allowSplit: true, showRarity: true };
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}
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// ── Определения предметов ───────────────────────────────────────────────
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defineItem(def) {
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if (!def || typeof def.id !== 'string') return;
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this.defs.set(def.id, {
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id: def.id, name: def.name || def.id,
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icon: def.icon || null, emoji: def.emoji || null,
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rarity: RARITY[def.rarity] ? def.rarity : 'common',
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maxStack: Number(def.maxStack) > 0 ? Number(def.maxStack) : 1,
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description: def.description || '', value: Number(def.value) || 0,
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tags: Array.isArray(def.tags) ? def.tags : [],
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onUseEffect: def.onUseEffect || null, // 'heal:50' | 'speed:1.5:5' | null
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});
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}
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_def(id) { return this.defs.get(id) || { id, name: id, rarity: 'common', maxStack: 99, emoji: '📦', icon: null, description: '', value: 0, tags: [] }; }
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// ── Операции ────────────────────────────────────────────────────────────
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add(itemId, count = 1) {
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const def = this._def(itemId);
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let left = count;
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// 1) долить в существующие стаки (grid, потом hotbar)
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const fill = (arr) => {
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for (let i = 0; i < arr.length && left > 0; i++) {
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const s = arr[i];
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if (s && s.itemId === itemId && s.count < def.maxStack) {
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const room = def.maxStack - s.count;
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const take = Math.min(room, left);
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s.count += take; left -= take;
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}
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}
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};
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fill(this.grid); fill(this.hotbar);
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// 2) в пустые слоты (grid, потом hotbar)
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const place = (arr) => {
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for (let i = 0; i < arr.length && left > 0; i++) {
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if (!arr[i]) { const take = Math.min(def.maxStack, left); arr[i] = { itemId, count: take }; left -= take; }
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}
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};
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place(this.grid); place(this.hotbar);
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const added = count - left;
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if (added > 0) { this._emit('added', { itemId, count: added }); this._changed(); }
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return { added, overflow: left };
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}
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remove(itemId, count = 1) {
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let left = count;
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const drain = (arr) => {
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for (let i = arr.length - 1; i >= 0 && left > 0; i--) {
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const s = arr[i];
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if (s && s.itemId === itemId) {
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const take = Math.min(s.count, left);
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s.count -= take; left -= take;
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if (s.count <= 0) arr[i] = null;
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}
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}
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};
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drain(this.hotbar); drain(this.grid);
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const removed = count - left;
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if (removed > 0) { this._emit('removed', { itemId, count: removed }); this._changed(); }
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return removed;
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}
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count(itemId) {
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let n = 0;
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for (const s of this.grid) if (s && s.itemId === itemId) n += s.count;
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for (const s of this.hotbar) if (s && s.itemId === itemId) n += s.count;
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return n;
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}
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has(itemId, n = 1) { return this.count(itemId) >= n; }
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/** slot-ref: число 0..39 = grid; строка 'h0'..'h8' = hotbar. */
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_arrIdx(ref) {
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if (typeof ref === 'string' && ref[0] === 'h') return { arr: this.hotbar, idx: parseInt(ref.slice(1), 10) };
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return { arr: this.grid, idx: Number(ref) };
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}
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move(from, to) {
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const a = this._arrIdx(from), b = this._arrIdx(to);
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if (!a.arr || !b.arr || a.idx == null || b.idx == null) return;
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if (a.arr === b.arr && a.idx === b.idx) return;
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const src = a.arr[a.idx], dst = b.arr[b.idx];
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// merge одинаковых стаков
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if (src && dst && src.itemId === dst.itemId) {
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const def = this._def(src.itemId);
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const room = def.maxStack - dst.count;
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if (room > 0) {
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const take = Math.min(room, src.count);
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dst.count += take; src.count -= take;
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if (src.count <= 0) a.arr[a.idx] = null;
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this._changed(); return;
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}
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}
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// swap
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a.arr[a.idx] = dst; b.arr[b.idx] = src;
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this._changed();
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}
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split(ref, n) {
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if (!this._opts.allowSplit) return;
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const { arr, idx } = this._arrIdx(ref);
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const s = arr[idx]; if (!s || s.count <= 1) return;
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const take = Math.max(1, Math.min(s.count - 1, n || Math.floor(s.count / 2)));
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const empty = this.grid.indexOf(null);
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if (empty < 0) return;
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s.count -= take; this.grid[empty] = { itemId: s.itemId, count: take };
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this._changed();
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}
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sort(by = 'rarity') {
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const order = { legendary: 0, epic: 1, rare: 2, uncommon: 3, common: 4 };
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const all = this.grid.filter(Boolean);
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all.sort((x, y) => {
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const dx = this._def(x.itemId), dy = this._def(y.itemId);
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if (by === 'rarity') return (order[dx.rarity] - order[dy.rarity]) || dx.name.localeCompare(dy.name);
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if (by === 'name') return dx.name.localeCompare(dy.name);
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return dx.id.localeCompare(dy.id);
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});
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this.grid = all.concat(new Array(GRID - all.length).fill(null));
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this._changed();
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}
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use(ref) {
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const { arr, idx } = this._arrIdx(ref);
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const s = arr[idx]; if (!s) return;
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const def = this._def(s.itemId);
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let consume = false;
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if (def.onUseEffect) {
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const [eff, a, b] = String(def.onUseEffect).split(':');
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try {
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if (eff === 'heal') { this.s?.player?.heal?.(Number(a) || 25); consume = true; }
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else if (eff === 'speed') { this.s?.player?.setSpeed?.(Number(a) || 1.5); consume = true; }
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} catch (e) { /* ignore */ }
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}
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this._emit('used', { itemId: s.itemId });
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if (consume) { s.count -= 1; if (s.count <= 0) arr[idx] = null; this._changed(); }
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}
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setActiveHotbar(i) { this.active = Math.max(0, Math.min(HOTBAR - 1, i | 0)); this._renderHotbar(); }
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getActiveItem() { const s = this.hotbar[this.active]; return s ? { ...s, def: this._def(s.itemId) } : null; }
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onChange(fn) { if (typeof fn === 'function') this._onChange.push(fn); }
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on(evt, fn) { if (this._events[evt] && typeof fn === 'function') this._events[evt].push(fn); }
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_emit(evt, data) { for (const fn of (this._events[evt] || [])) { try { fn(data); } catch (e) {} } }
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_changed() {
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for (const fn of this._onChange) { try { fn(); } catch (e) {} }
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this._emit('slot', {});
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if (this._open) this._renderGrid();
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this._renderHotbar();
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}
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// ── DOM: hotbar (постоянный) ───────────────────────────────────────────
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_parent() { return (this.s && this.s.canvas && this.s.canvas.parentElement) || document.body; }
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mountHotbar() {
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if (this.hotbarRoot) return;
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const r = document.createElement('div');
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r.style.cssText = 'position:absolute;left:50%;bottom:14px;transform:translateX(-50%);z-index:48;display:flex;gap:6px;pointer-events:auto;font-family:Inter,system-ui,sans-serif';
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this._parent().appendChild(r); this.hotbarRoot = r;
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this._renderHotbar();
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}
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_slotInner(s) {
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if (!s) return '';
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const def = this._def(s.itemId);
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const icon = def.icon ? `<img src="${def.icon}" style="width:80%;height:80%;object-fit:contain;pointer-events:none">`
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: `<span style="font-size:26px;pointer-events:none">${def.emoji || '📦'}</span>`;
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const cnt = s.count > 1 ? `<span style="position:absolute;right:3px;bottom:1px;font-size:13px;font-weight:900;color:#fff;text-shadow:0 1px 2px #000">${s.count}</span>` : '';
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return icon + cnt;
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}
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_slotStyle(s, activeBorder) {
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const rc = (s && this._opts.showRarity) ? RARITY[this._def(s.itemId).rarity].color : 'rgba(255,255,255,0.15)';
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const border = activeBorder ? '#ffd23a' : rc;
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return `position:relative;width:52px;height:52px;border-radius:10px;border:2px solid ${border};background:rgba(20,26,40,0.7);display:flex;align-items:center;justify-content:center;cursor:pointer;box-shadow:0 2px 8px rgba(0,0,0,0.3)` + (activeBorder ? ';box-shadow:0 0 12px #ffd23a' : '');
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}
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_renderHotbar() {
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if (!this.hotbarRoot) return;
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this.hotbarRoot.innerHTML = '';
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for (let i = 0; i < HOTBAR; i++) {
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const s = this.hotbar[i];
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const cell = document.createElement('div');
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cell.style.cssText = this._slotStyle(s, i === this.active);
|
||||
cell.innerHTML = `<span style="position:absolute;left:3px;top:1px;font-size:11px;color:#9aa3b2;font-weight:700">${i + 1}</span>` + this._slotInner(s);
|
||||
cell.onmouseenter = (e) => this._showTooltip(s, e);
|
||||
cell.onmouseleave = () => this._hideTooltip();
|
||||
cell.onclick = () => { this.setActiveHotbar(i); };
|
||||
cell.oncontextmenu = (e) => { e.preventDefault(); this._openCtx('h' + i, e); };
|
||||
this._wireDrag(cell, 'h' + i);
|
||||
this.hotbarRoot.appendChild(cell);
|
||||
}
|
||||
}
|
||||
|
||||
// ── DOM: окно инвентаря ─────────────────────────────────────────────────
|
||||
open() { if (this._open) return; this._open = true; this._mountWindow(); }
|
||||
close() { this._open = false; if (this.root) { try { this.root.remove(); } catch (e) {} this.root = null; } this._hideTooltip(); this._closeCtx(); }
|
||||
toggle() { this._open ? this.close() : this.open(); }
|
||||
isOpen() { return this._open; }
|
||||
|
||||
_mountWindow() {
|
||||
const overlay = document.createElement('div');
|
||||
overlay.style.cssText = 'position:absolute;inset:0;z-index:70;background:rgba(8,10,16,0.6);backdrop-filter:blur(4px);display:flex;align-items:center;justify-content:center;font-family:Inter,system-ui,sans-serif;pointer-events:auto';
|
||||
overlay.onclick = (e) => { if (e.target === overlay) this.close(); };
|
||||
const panel = document.createElement('div');
|
||||
panel.style.cssText = 'width:min(640px,94%);background:#141826;border:1px solid rgba(255,255,255,0.12);border-radius:18px;padding:20px;color:#e8ecf2;box-shadow:0 20px 60px rgba(0,0,0,0.5)';
|
||||
panel.onclick = (e) => e.stopPropagation();
|
||||
panel.innerHTML =
|
||||
'<div style="display:flex;align-items:center;justify-content:space-between;margin-bottom:14px">' +
|
||||
'<div style="font-size:22px;font-weight:800">🎒 Инвентарь</div>' +
|
||||
'<div style="display:flex;gap:8px">' +
|
||||
'<button id="_inv_sort" style="height:34px;padding:0 14px;border-radius:9px;background:#2a3550;border:1px solid rgba(255,255,255,0.15);color:#fff;cursor:pointer;font-weight:700">Сорт.</button>' +
|
||||
'<button id="_inv_close" style="width:34px;height:34px;border-radius:9px;background:rgba(255,255,255,0.1);border:1px solid rgba(255,255,255,0.15);color:#fff;font-size:18px;cursor:pointer">✕</button>' +
|
||||
'</div></div>' +
|
||||
'<div id="_inv_grid" style="display:grid;grid-template-columns:repeat(' + COLS + ',1fr);gap:6px"></div>' +
|
||||
'<div style="margin:16px 0 6px;font-size:13px;color:#9aa3b2;font-weight:700">Панель быстрого доступа (1-9)</div>' +
|
||||
'<div id="_inv_hb" style="display:grid;grid-template-columns:repeat(' + HOTBAR + ',1fr);gap:6px"></div>';
|
||||
overlay.appendChild(panel); this._parent().appendChild(overlay); this.root = overlay;
|
||||
panel.querySelector('#_inv_close').onclick = () => this.close();
|
||||
panel.querySelector('#_inv_sort').onclick = () => this.sort('rarity');
|
||||
this._gridEl = panel.querySelector('#_inv_grid');
|
||||
this._hbEl = panel.querySelector('#_inv_hb');
|
||||
this._renderGrid();
|
||||
}
|
||||
_renderGrid() {
|
||||
if (!this._gridEl) return;
|
||||
const build = (el, arr, prefix) => {
|
||||
el.innerHTML = '';
|
||||
for (let i = 0; i < arr.length; i++) {
|
||||
const ref = prefix === 'h' ? 'h' + i : i;
|
||||
const s = arr[i];
|
||||
const cell = document.createElement('div');
|
||||
cell.style.cssText = this._slotStyle(s, prefix === 'h' && i === this.active).replace('52px', '56px');
|
||||
cell.innerHTML = (prefix === 'h' ? `<span style="position:absolute;left:3px;top:1px;font-size:11px;color:#9aa3b2;font-weight:700">${i + 1}</span>` : '') + this._slotInner(s);
|
||||
cell.onmouseenter = (e) => this._showTooltip(s, e);
|
||||
cell.onmouseleave = () => this._hideTooltip();
|
||||
cell.oncontextmenu = (e) => { e.preventDefault(); this._openCtx(ref, e); };
|
||||
if (prefix === 'h') cell.onclick = () => this.setActiveHotbar(i);
|
||||
this._wireDrag(cell, ref);
|
||||
el.appendChild(cell);
|
||||
}
|
||||
};
|
||||
build(this._gridEl, this.grid, 'g');
|
||||
if (this._hbEl) build(this._hbEl, this.hotbar, 'h');
|
||||
}
|
||||
|
||||
// ── Drag-drop (HTML5 native) ────────────────────────────────────────────
|
||||
_wireDrag(cell, ref) {
|
||||
cell.draggable = true;
|
||||
cell.addEventListener('dragstart', (e) => {
|
||||
this._drag = ref; cell.style.opacity = '0.4';
|
||||
try { e.dataTransfer.setData('text/plain', String(ref)); e.dataTransfer.effectAllowed = 'move'; } catch (er) {}
|
||||
});
|
||||
cell.addEventListener('dragend', () => { cell.style.opacity = '1'; this._drag = null; });
|
||||
cell.addEventListener('dragover', (e) => { e.preventDefault(); });
|
||||
cell.addEventListener('drop', (e) => {
|
||||
e.preventDefault();
|
||||
const from = this._drag;
|
||||
if (from != null && String(from) !== String(ref)) this.move(from, ref);
|
||||
});
|
||||
}
|
||||
|
||||
// ── Tooltip ──────────────────────────────────────────────────────────────
|
||||
_showTooltip(s, e) {
|
||||
if (!s) return;
|
||||
this._hideTooltip();
|
||||
const def = this._def(s.itemId), rc = RARITY[def.rarity];
|
||||
const t = document.createElement('div');
|
||||
t.style.cssText = 'position:absolute;z-index:90;max-width:240px;padding:10px 12px;background:rgba(12,16,26,0.96);border:1px solid ' + rc.color + ';border-radius:10px;color:#e8ecf2;font-family:Inter,system-ui,sans-serif;font-size:13px;pointer-events:none;box-shadow:0 6px 20px rgba(0,0,0,0.5)';
|
||||
t.innerHTML =
|
||||
'<div style="font-weight:800;color:' + rc.color + '">' + this._esc(def.name) + '</div>' +
|
||||
'<div style="font-size:11px;color:#9aa3b2;margin:2px 0">' + rc.label + (def.tags.length ? ' · ' + def.tags.join(', ') : '') + '</div>' +
|
||||
(def.description ? '<div style="margin-top:4px">' + this._esc(def.description) + '</div>' : '') +
|
||||
(def.value ? '<div style="margin-top:4px;color:#ffd23a">💰 ' + def.value + '</div>' : '');
|
||||
document.body.appendChild(t);
|
||||
const x = (e && e.clientX) || 0, y = (e && e.clientY) || 0;
|
||||
t.style.left = Math.min(x + 14, window.innerWidth - 250) + 'px';
|
||||
t.style.top = (y + 14) + 'px';
|
||||
this.tooltip = t;
|
||||
}
|
||||
_hideTooltip() { if (this.tooltip) { try { this.tooltip.remove(); } catch (e) {} this.tooltip = null; } }
|
||||
|
||||
// ── ПКМ-меню (Use/Split/Drop) ─────────────────────────────────────────────
|
||||
_openCtx(ref, e) {
|
||||
this._closeCtx();
|
||||
const { arr, idx } = this._arrIdx(ref);
|
||||
const s = arr[idx]; if (!s) return;
|
||||
const m = document.createElement('div');
|
||||
m.style.cssText = 'position:absolute;z-index:95;background:#1a2030;border:1px solid rgba(255,255,255,0.15);border-radius:10px;padding:5px;min-width:140px;font-family:Inter,system-ui,sans-serif;box-shadow:0 8px 24px rgba(0,0,0,0.5)';
|
||||
const item = (label, fn) => {
|
||||
const b = document.createElement('div');
|
||||
b.textContent = label;
|
||||
b.style.cssText = 'padding:8px 12px;border-radius:7px;cursor:pointer;color:#e8ecf2;font-size:14px';
|
||||
b.onmouseenter = () => b.style.background = 'rgba(255,255,255,0.08)';
|
||||
b.onmouseleave = () => b.style.background = 'transparent';
|
||||
b.onclick = () => { fn(); this._closeCtx(); };
|
||||
m.appendChild(b);
|
||||
};
|
||||
item('Использовать', () => this.use(ref));
|
||||
if (this._opts.allowSplit && s.count > 1) item('Разделить', () => this.split(ref, Math.floor(s.count / 2)));
|
||||
if (this._opts.allowDrop && !this._def(s.itemId).tags.includes('quest')) item('Выбросить', () => { arr[idx] = null; this._changed(); });
|
||||
item('Отмена', () => {});
|
||||
document.body.appendChild(m);
|
||||
m.style.left = Math.min((e.clientX || 0), window.innerWidth - 150) + 'px';
|
||||
m.style.top = (e.clientY || 0) + 'px';
|
||||
this.ctxMenu = m;
|
||||
setTimeout(() => { this._ctxCloser = () => this._closeCtx(); window.addEventListener('click', this._ctxCloser, { once: true }); }, 0);
|
||||
}
|
||||
_closeCtx() { if (this.ctxMenu) { try { this.ctxMenu.remove(); } catch (e) {} this.ctxMenu = null; } }
|
||||
|
||||
_esc(str) { return String(str).replace(/[&<>]/g, c => ({ '&': '&', '<': '<', '>': '>' }[c])); }
|
||||
|
||||
// ── Сериализация ──────────────────────────────────────────────────────────
|
||||
serialize() {
|
||||
return { defs: [...this.defs.values()], grid: this.grid, hotbar: this.hotbar, active: this.active, opts: this._opts };
|
||||
}
|
||||
load(data) {
|
||||
if (!data) return;
|
||||
if (Array.isArray(data.defs)) for (const d of data.defs) this.defineItem(d);
|
||||
if (Array.isArray(data.grid)) this.grid = data.grid.slice(0, GRID).concat(new Array(Math.max(0, GRID - data.grid.length)).fill(null));
|
||||
if (Array.isArray(data.hotbar)) this.hotbar = data.hotbar.slice(0, HOTBAR).concat(new Array(Math.max(0, HOTBAR - data.hotbar.length)).fill(null));
|
||||
if (typeof data.active === 'number') this.active = data.active;
|
||||
if (data.opts) this._opts = { ...this._opts, ...data.opts };
|
||||
}
|
||||
|
||||
dispose() {
|
||||
this.close();
|
||||
if (this.hotbarRoot) { try { this.hotbarRoot.remove(); } catch (e) {} this.hotbarRoot = null; }
|
||||
}
|
||||
resetRuntime() {
|
||||
this.close();
|
||||
if (this.hotbarRoot) { try { this.hotbarRoot.remove(); } catch (e) {} this.hotbarRoot = null; }
|
||||
}
|
||||
}
|
||||
@ -3172,6 +3172,28 @@ const game = {
|
||||
clear() {
|
||||
_send('inventory.clear', {});
|
||||
},
|
||||
// === Задача 44: drag-drop инвентарь (сетка 8×5 + hotbar 9 + стаки) ===
|
||||
/** Добавить предмет по itemId со стаком. game.inventory.give('berry', 5). */
|
||||
give(itemId, count) { _send('inv2.add', { itemId, count: Number(count) || 1 }); },
|
||||
/** Убрать N предметов по itemId. */
|
||||
take(itemId, count) { _send('inv2.remove', { itemId, count: Number(count) || 1 }); },
|
||||
/** Открыть/закрыть/тоггл окна инвентаря. */
|
||||
open() { _send('inv2.open', {}); },
|
||||
closeUi() { _send('inv2.close', {}); },
|
||||
toggle() { _send('inv2.toggle', {}); },
|
||||
/** Сортировать (by: 'rarity'|'name'). */
|
||||
sort(by) { _send('inv2.sort', { by: by || 'rarity' }); },
|
||||
/** Активный слот хотбара (0..8). */
|
||||
setActiveHotbar(i) { _send('inv2.setActive', { i: Number(i) || 0 }); },
|
||||
},
|
||||
|
||||
// === Определения предметов (задача 44) ===
|
||||
items: {
|
||||
/** Зарегистрировать предмет: {id,name,emoji|icon,rarity,maxStack,description,value,tags,onUseEffect}. */
|
||||
define(def) {
|
||||
if (Array.isArray(def)) { for (const d of def) _send('items.define', { def: d }); return; }
|
||||
_send('items.define', { def: def || {} });
|
||||
},
|
||||
},
|
||||
/**
|
||||
* Игроки комнаты (Фаза 4.3 — мультиплеер).
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user