From 6ece149924e8b7794a9bbd3015b8735a468b4ad4 Mon Sep 17 00:00:00 2001 From: min Date: Fri, 5 Jun 2026 18:49:17 +0300 Subject: [PATCH] =?UTF-8?q?fix(studio):=20=D0=BA=D0=B0=D0=BC=D0=B5=D1=80?= =?UTF-8?q?=D0=B0=203-=D0=B3=D0=BE=20=D0=BB=D0=B8=D1=86=D0=B0=20=D0=BD?= =?UTF-8?q?=D0=B5=20=D1=86=D0=B5=D0=BF=D0=BB=D1=8F=D0=B5=D1=82=D1=81=D1=8F?= =?UTF-8?q?=20=D0=B7=D0=B0=20=D0=BF=D1=80=D0=BE=D1=85=D0=BE=D0=B4=D0=B8?= =?UTF-8?q?=D0=BC=D1=8B=D0=B5=20=D0=B7=D0=BE=D0=BD=D1=8B=20(canCollide=20?= =?UTF-8?q?=D0=B2=20metadata)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Зона опасности / триггеры (canCollide:false) ловились camera-clamp, и камера прыгала к игроку внутри зоны. Причина: metadata примитива НЕ содержал canCollide, а PlayerController._clampCameraToWorld проверяет md.canCollide. Добавлен canCollide в metadata меша (+ синк при updateInstance). Co-Authored-By: Claude Opus 4.8 --- src/editor/engine/PrimitiveManager.js | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/editor/engine/PrimitiveManager.js b/src/editor/engine/PrimitiveManager.js index 76c60a6..433f51f 100644 --- a/src/editor/engine/PrimitiveManager.js +++ b/src/editor/engine/PrimitiveManager.js @@ -186,6 +186,10 @@ export class PrimitiveManager { primitiveId: id, primitiveType: type, primitiveKind: typeDef.kind, + // canCollide в metadata нужен camera-clamp (PlayerController): + // без него камера 3-го лица цепляется за проходимые зоны/триггеры + // (canCollide:false) и прыгает к игроку внутри зоны. Баг 2026-06-05. + canCollide, }; // textureAsset — id картинки из AssetManager (пользовательская @@ -754,7 +758,10 @@ export class PrimitiveManager { this._applyMaterial(data.mesh, typeDef, data.color, data.material); } - if (patch.canCollide !== undefined) data.canCollide = patch.canCollide; + if (patch.canCollide !== undefined) { + data.canCollide = patch.canCollide; + if (data.mesh?.metadata) data.mesh.metadata.canCollide = patch.canCollide; + } if (patch.locked !== undefined) data.locked = !!patch.locked; if (patch.visible !== undefined) { data.visible = patch.visible;