diff --git a/src/community/docsGamesBuildersLua.js b/src/community/docsGamesBuildersLua.js index 6461412..56f2a95 100644 --- a/src/community/docsGamesBuildersLua.js +++ b/src/community/docsGamesBuildersLua.js @@ -1743,7 +1743,7 @@ local won = false -- Спавним всех врагов и метки над ними for i, e in ipairs(enemies) do e.ref = __rbxl_spawn_npc("character-b", e.x, 1, e.z, e.name, e.hp, 0) - __rbxl_set_label(e.ref, e.name .. " HP: " .. e.hp, "#ff5555", 3) + __rbxl_set_label(e.ref, e.name .. " HP: " .. e.hp, "#ff5555", 4) -- Callback на смерть NPC __rbxl_npc_on_death(e.ref, function() if e._dead then return end @@ -1773,7 +1773,7 @@ for _, e in ipairs(enemies) do enemy.hp = enemy.hp - 30 if enemy.hp < 0 then enemy.hp = 0 end __rbxl_npc_damage(enemy.ref, 30) - __rbxl_set_label(enemy.ref, enemy.name .. " HP: " .. enemy.hp, "#ff5555", 3) + __rbxl_set_label(enemy.ref, enemy.name .. " HP: " .. enemy.hp, "#ff5555", 4) __rbxl_spawn_particles("sparks", enemy.x, 2, enemy.z, 0.4, 1) hitSound:Play() end)