fix(player): game.self.setLabel/clearLabel (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -702,6 +702,19 @@ function _buildSelfApi() {
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const id = _target.id ?? _target.ref;
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const id = _target.id ?? _target.ref;
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_send('scene.setColor', { kind: k, id, ref: (k && id != null) ? (k + ':' + id) : undefined, color: hex });
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_send('scene.setColor', { kind: k, id, ref: (k && id != null) ? (k + ':' + id) : undefined, color: hex });
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},
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},
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/** Повесить текст-метку над объектом-носителем. */
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setLabel(text, opts) {
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const k = _target.kind;
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const id = _target.id ?? _target.ref;
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const ref = (k && id != null) ? (k + ':' + id) : undefined;
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_send('scene.setLabel', { ref, text: String(text == null ? '' : text), opts: opts || {} });
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},
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clearLabel() {
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const k = _target.kind;
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const id = _target.id ?? _target.ref;
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const ref = (k && id != null) ? (k + ':' + id) : undefined;
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_send('scene.clearLabel', { ref });
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},
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delete() {
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delete() {
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_send('self.delete', { target: _target });
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_send('self.delete', { target: _target });
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},
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},
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