player/src/engine/RbxlHudOverlay.js

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/**
* RbxlHudOverlay — DOM-оверлей с HUD-элементами для импортированных
* Roblox-карт: KillFeed (правый верх), Message/Hint (центр), WinGui.
*
* Один контейнер `.rbxl-hud-overlay` на canvas.parentElement, в нём дочерние
* блоки по типу. Стили inline, ничего не зависит от CSS приложения.
*
* API:
* const hud = new RbxlHudOverlay(canvasParent);
* hud.addKillFeed(killer, victim, weapon)
* hud.showMessage(text, opts)
* hud.hideMessage()
* hud.showWin(text)
* hud.dispose()
*/
export class RbxlHudOverlay {
constructor(parent) {
this._parent = parent || document.body;
this._root = null;
this._killFeed = null;
this._message = null;
this._winBox = null;
this._killEntries = []; // [{el, expireAt}]
this._mount();
}
_mount() {
if (this._root) return;
const root = document.createElement('div');
root.className = 'rbxl-hud-overlay';
Object.assign(root.style, {
position: 'absolute',
inset: '0',
pointerEvents: 'none',
zIndex: '999',
fontFamily: 'system-ui, -apple-system, "Segoe UI", sans-serif',
});
this._parent.appendChild(root);
this._root = root;
// KillFeed — правый верхний угол
const kf = document.createElement('div');
Object.assign(kf.style, {
position: 'absolute',
top: '60px',
right: '12px',
display: 'flex',
flexDirection: 'column',
gap: '6px',
maxWidth: '320px',
pointerEvents: 'none',
});
root.appendChild(kf);
this._killFeed = kf;
// Message — центр сверху (Roblox Message по центру экрана,
// но в верхней трети чтобы не мешать игре)
const msg = document.createElement('div');
Object.assign(msg.style, {
position: 'absolute',
top: '15%',
left: '50%',
transform: 'translateX(-50%)',
padding: '10px 24px',
background: 'rgba(0,0,0,0.6)',
color: '#fff',
fontSize: '22px',
fontWeight: '600',
borderRadius: '6px',
textShadow: '0 2px 4px rgba(0,0,0,0.8)',
display: 'none',
pointerEvents: 'none',
});
root.appendChild(msg);
this._message = msg;
// WinGui — большая надпись по центру
const win = document.createElement('div');
Object.assign(win.style, {
position: 'absolute',
top: '50%',
left: '50%',
transform: 'translate(-50%, -50%)',
padding: '24px 48px',
background: 'rgba(0,0,0,0.75)',
color: '#ffd86b',
fontSize: '48px',
fontWeight: '800',
borderRadius: '12px',
textShadow: '0 4px 8px rgba(0,0,0,0.8)',
display: 'none',
pointerEvents: 'none',
});
root.appendChild(win);
this._winBox = win;
// Тик для авто-исчезновения KillFeed entries (через 5с)
this._tickInterval = setInterval(() => this._cleanupKills(), 500);
}
addKillFeed(killer, victim, weapon) {
if (!this._killFeed) return;
const entry = document.createElement('div');
Object.assign(entry.style, {
background: 'rgba(0,0,0,0.55)',
color: '#fff',
padding: '6px 10px',
borderRadius: '4px',
fontSize: '13px',
display: 'flex',
gap: '6px',
alignItems: 'center',
animation: 'rbxlHudFadeIn 0.3s',
});
const killerEl = document.createElement('span');
killerEl.textContent = String(killer || '?');
killerEl.style.color = '#5bd1e8';
const arrow = document.createElement('span');
arrow.textContent = weapon ? `→ [${weapon}] →` : '→';
arrow.style.color = '#ff9a52';
const victimEl = document.createElement('span');
victimEl.textContent = String(victim || '?');
victimEl.style.color = '#f87a7a';
entry.appendChild(killerEl);
entry.appendChild(arrow);
entry.appendChild(victimEl);
this._killFeed.appendChild(entry);
this._killEntries.push({ el: entry, expireAt: performance.now() + 5000 });
// Keep only last 8
while (this._killEntries.length > 8) {
const old = this._killEntries.shift();
try { old.el.remove(); } catch (_) {}
}
}
_cleanupKills() {
const now = performance.now();
const keep = [];
for (const e of this._killEntries) {
if (e.expireAt < now) { try { e.el.remove(); } catch (_) {} }
else keep.push(e);
}
this._killEntries = keep;
}
showMessage(text, opts = {}) {
if (!this._message) return;
this._message.textContent = String(text || '');
this._message.style.display = text ? 'block' : 'none';
if (opts.duration) {
clearTimeout(this._msgTimer);
this._msgTimer = setTimeout(() => this.hideMessage(), opts.duration);
}
}
hideMessage() {
if (this._message) this._message.style.display = 'none';
}
showWin(text) {
if (!this._winBox) return;
this._winBox.textContent = String(text || '');
this._winBox.style.display = 'block';
// Auto-hide через 6с
clearTimeout(this._winTimer);
this._winTimer = setTimeout(() => { if (this._winBox) this._winBox.style.display = 'none'; }, 6000);
}
dispose() {
try { this._root?.remove(); } catch (_) {}
clearInterval(this._tickInterval);
clearTimeout(this._msgTimer);
clearTimeout(this._winTimer);
this._root = null;
}
}