player/.gitignore
МИН 87444ee2c8 Initial public release: Rublox Player v1.0
Open-source web player for Rublox games, dual-licensed under
AGPL-3.0 + Commercial.

Highlights:
- Babylon.js 7 + React 18 + Vite 5 stack
- Self-contained engine (~46k lines): BlockManager, ModelManager,
  PlayerController, ScriptSandboxWorker, MultiplayerSync, 30+ GD
  gamemodes
- Configurable backend via VITE_API_BASE and friends — works against
  staging (dev-api.rublox.pro) out of the box
- Standalone mode (VITE_STANDALONE=true) loads a bundled sample game
  for first-run without any backend
- Full docs: README, ARCHITECTURE, CONTRIBUTING, SECURITY, CHANGELOG
- Lint + format scaffolding (ESLint + Prettier + EditorConfig)
- Legal: LICENSE (AGPL-3.0), LICENSE-COMMERCIAL.md, CLA.md, COPYRIGHT.md
- Issue templates: bug_report, feature_request, security_disclosure

Removed before public release:
- frontend_deploy.py (contained production SSH credentials)
- ~27 admin endpoints (kept in private repo)
- Hard-coded internal URLs and IPs
- All previous git history (clean repo init)
2026-05-27 23:04:04 +03:00

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node_modules/
dist/
dist-ssr/
build/
# Environment (NEVER commit .env, only .env.example)
.env
.env.local
.env.*.local
*.local
# Editor
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
# Local notes & disaster-recovery scripts (kept outside repo)
disaster-recovery/
*.local.md
NOTES.md
# Large binary assets (downloaded separately, see README ASSETS section).
# 106 MB of GLB/PNG/MP3 — would bloat the git repo otherwise.
# Maintainer provides them as a release artifact.
public/kubikon-assets/
# OS
Thumbs.db