player/.env.example
МИН 87444ee2c8 Initial public release: Rublox Player v1.0
Open-source web player for Rublox games, dual-licensed under
AGPL-3.0 + Commercial.

Highlights:
- Babylon.js 7 + React 18 + Vite 5 stack
- Self-contained engine (~46k lines): BlockManager, ModelManager,
  PlayerController, ScriptSandboxWorker, MultiplayerSync, 30+ GD
  gamemodes
- Configurable backend via VITE_API_BASE and friends — works against
  staging (dev-api.rublox.pro) out of the box
- Standalone mode (VITE_STANDALONE=true) loads a bundled sample game
  for first-run without any backend
- Full docs: README, ARCHITECTURE, CONTRIBUTING, SECURITY, CHANGELOG
- Lint + format scaffolding (ESLint + Prettier + EditorConfig)
- Legal: LICENSE (AGPL-3.0), LICENSE-COMMERCIAL.md, CLA.md, COPYRIGHT.md
- Issue templates: bug_report, feature_request, security_disclosure

Removed before public release:
- frontend_deploy.py (contained production SSH credentials)
- ~27 admin endpoints (kept in private repo)
- Hard-coded internal URLs and IPs
- All previous git history (clean repo init)
2026-05-27 23:04:04 +03:00

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# ============================================================================
# rublox-player environment variables
# ============================================================================
# Copy this file to .env (`cp .env.example .env`), then edit if needed.
# Defaults below point at the public staging environment so you can run the
# player out of the box without setting up your own backend.
# Backend base URL (HTTP API).
# Leave empty to use vite-proxy in dev (http://localhost:5173 → staging).
# In production set to your origin if frontend & backend are on different hosts.
VITE_API_BASE=
# Colyseus realtime (multiplayer) endpoints.
# These DO need to be configured for multiplayer to work.
# Public staging:
VITE_REALTIME_HTTP=https://dev-api.rublox.pro/api-game
VITE_REALTIME_WS=wss://dev-api.rublox.pro/api-game
# Rublox main site — where players are redirected if no auth ticket present.
VITE_RUBLOX_HOME=https://rublox.pro/app
# Standalone mode — load a built-in sample game instead of fetching from API.
# Useful for first-run / dogfood / when backend is unreachable.
# Values: "true" | "false"
VITE_STANDALONE=false
# Asset CDN base URL (optional). When set, .glb/.png/.mp3 are loaded from
# this URL instead of the local public/ folder. Useful in production to
# offload bandwidth to Cloudflare R2 or similar.
# VITE_ASSETS_CDN=https://cdn.rublox.pro/assets