player/tests/rbxl-lua-services.test.js
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feat(rbxl-import): Lua-runtime (wasmoon) для Roblox-скриптов
Часть тест-фичи импорта Roblox-карт (см. rublox/studio rbxl-importer/).

Что добавлено:
- wasmoon (Lua 5.4 WASM) как dep.
- RobloxLuaWorker.js — Worker-хост Lua-VM.
- RobloxLuaSandbox.js — main-side обёртка (по аналогии с ScriptSandbox).
- roblox-shim.js — math (Vector3/Color3/CFrame/UDim2),
  Instance прокси (game/workspace/script/GetService/IsA),
  Part свойства (Position/Color/Material/Anchored/CanCollide),
  RBXScriptSignal (Touched/Heartbeat/Stepped/Connect/Wait).
- roblox-scheduler.js — корутины + wait/task.wait/task.delay/task.spawn,
  автоматический fire Heartbeat/Stepped/RenderStepped на tick.
- roblox-tween.js — TweenService с 10 easing-функциями
  (Linear, Quad, Cubic, Quart, Quint, Sine, Bounce, Elastic, Back, Exponential).
- roblox-services.js — Players/LocalPlayer/Character/Humanoid
  (Health, WalkSpeed, JumpPower, TakeDamage, Died, LoadAnimation),
  UserInputService, RemoteEvent (FireServer/FireClient),
  RemoteFunction, DataStoreService, HttpService.
- roblox-physics.js — BodyVelocity/BodyGyro/BodyPosition/BodyForce/
  BodyAngularVelocity/AlignPosition/LinearVelocity.

Интеграция в GameRuntime:
- В start() проверяется script.kind === 'roblox-lua' →
  _startRobloxLuaScript() запускает RobloxLuaSandbox.
- _handleRobloxLuaCommand() мапит IPC команды (partSet/partVel/playerCmd)
  на PrimitiveManager и game.player API.
- _buildRobloxLuaSceneSnap() готовит snap для workspace:GetChildren.

Тесты: **36/36 passed**.
- mvp (9): math, Instance proxy, Part, IsA.
- wait (5): корутины, wait/task.wait/task.delay.
- tween (2): TweenInfo + Linear easing.
- services (8): Humanoid, DataStore, HttpService, RemoteEvent.
- integration (12): KillBrick, WalkSpeed, Tween-door, BodyVelocity конвейер,
  leaderstats, Checkpoint, циклы с wait, task.spawn, Color/Material,
  RemoteEvent client→server, Heartbeat, Vector3.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-07 18:23:32 +03:00

145 lines
5.3 KiB
JavaScript

/**
* rbxl-lua-services.test.js — тесты Humanoid, RemoteEvent, DataStore, HttpService.
*/
import { LuaFactory } from 'wasmoon';
import { registerRobloxApi } from '../src/engine/roblox-shim.js';
import { RobloxScheduler } from '../src/engine/roblox-scheduler.js';
import { installRobloxServices } from '../src/engine/roblox-services.js';
const SCENE = { primitives: {} };
const STORE = new Map();
async function run(luaSource, ticks = []) {
const factory = new LuaFactory();
const lua = await factory.createEngine();
const sent = [];
const send = (cmd, payload) => sent.push({ cmd, payload });
let playerState = { x: 0, y: 5, z: 0 };
registerRobloxApi(lua, { getSceneSnap: () => SCENE, targetPrimitiveId: null, send });
const sched = new RobloxScheduler(lua);
sched.install();
installRobloxServices(lua, {
send,
getPlayerState: () => playerState,
loadSave: (k) => STORE.get(k),
saveSave: (k, v) => STORE.set(k, v),
removeSave: (k) => STORE.delete(k),
});
await sched.spawnMain(luaSource);
for (const dt of ticks) await sched.tick(dt);
lua.global.close();
return { logs: sent.filter(s => s.cmd === 'log').map(s => s.payload),
playerCmds: sent.filter(s => s.cmd === 'playerCmd').map(s => s.payload),
broadcasts: sent.filter(s => s.cmd === 'broadcast').map(s => s.payload) };
}
const TESTS = [
{
name: 'Players.LocalPlayer.Character.Humanoid существует',
lua: `
local p = game:GetService("Players").LocalPlayer
local h = p.Character:WaitForChild("Humanoid")
print("hp:", h.Health, "ws:", h.WalkSpeed)
`,
expect: [{ level: 'info', text: 'hp:\t100\tws:\t16' }],
},
{
name: 'Humanoid.WalkSpeed = 50 → playerCmd setWalkSpeed',
lua: `
local h = game:GetService("Players").LocalPlayer.Character.Humanoid
h.WalkSpeed = 50
`,
expectPlayerCmd: { method: 'setWalkSpeed', argsCheck: (a) => a[0] === 50 },
},
{
name: 'Humanoid:TakeDamage уменьшает HP',
lua: `
local h = game:GetService("Players").LocalPlayer.Character.Humanoid
h:TakeDamage(30)
print("after damage:", h.Health)
`,
expect: [{ level: 'info', text: 'after damage:\t70' }],
},
{
name: 'Humanoid.Health = 0 → Died fires',
lua: `
local h = game:GetService("Players").LocalPlayer.Character.Humanoid
h.Died:Connect(function() print("DIED") end)
h.Health = 0
`,
expect: [{ level: 'info', text: 'DIED' }],
},
{
name: 'DataStoreService GetAsync/SetAsync',
lua: `
local DSS = game:GetService("DataStoreService")
local store = DSS:GetDataStore("coins")
store:SetAsync("player1", 100)
print("got:", store:GetAsync("player1"))
`,
expect: [{ level: 'info', text: 'got:\t100' }],
},
{
name: 'DataStoreService IncrementAsync',
lua: `
local store = game:GetService("DataStoreService"):GetDataStore("score")
store:SetAsync("p1", 50)
store:IncrementAsync("p1", 25)
print("final:", store:GetAsync("p1"))
`,
expect: [{ level: 'info', text: 'final:\t75' }],
},
{
name: 'HttpService:JSONEncode/Decode',
lua: `
local HS = game:GetService("HttpService")
local s = HS:JSONEncode({a=1, b="two"})
print("encoded len:", #s)
local d = HS:JSONDecode('{"x":42}')
print("decoded x:", d.x)
`,
expect: [{ level: 'info', text: 'decoded x:\t42' }],
},
{
name: 'RemoteEvent FireServer + OnServerEvent',
lua: `
local re = Instance.new("RemoteEvent", workspace)
re.Name = "MyEvent"
re.OnServerEvent:Connect(function(player, msg)
print("server got:", msg)
end)
re:FireServer("hello")
`,
expect: [{ level: 'info', text: 'server got:\thello' }],
},
];
(async () => {
let passed = 0, failed = 0;
for (const t of TESTS) {
try {
const r = await run(t.lua, t.ticks);
let ok = true; let reason = '';
for (const exp of (t.expect || [])) {
const found = r.logs.find(l => l.level === exp.level && l.text === exp.text);
if (!found) { ok = false; reason = `missing log: ${exp.text}; got: ${JSON.stringify(r.logs)}`; break; }
}
if (t.expectPlayerCmd) {
const found = r.playerCmds.find(c => c.method === t.expectPlayerCmd.method
&& (!t.expectPlayerCmd.argsCheck || t.expectPlayerCmd.argsCheck(c.args)));
if (!found) { ok = false; reason = `missing playerCmd ${t.expectPlayerCmd.method}; got: ${JSON.stringify(r.playerCmds)}`; }
}
if (ok) { console.log(`${t.name}`); passed++; }
else { console.log(`${t.name}${reason}`); failed++; }
} catch (e) {
console.log(`${t.name} — exception: ${e.message || e}`);
failed++;
}
}
console.log(`\n${passed} passed, ${failed} failed`);
process.exit(failed > 0 ? 1 : 0);
})();