feat(g27): полный паритет «Двойной прыжок»
JS: - player.setDoubleJump(true) - showText 'Жми Space ДВАЖДЫ — двойной прыжок!' - onTick: y<-3 → respawn + lose - onMessage 'win' → 'Победа!' + win + confetti - финиш: onTouch → broadcast 'win' Lua (паритет): - __rbxl_set_double_jump(true) — паритет с player.setDoubleJump - __rbxl_show_text + Sounds - Heartbeat: player_y < -3 → LoadCharacter + lose - BindableEvent WinReached - g27_finish: Touched → WinReached:Fire (fired-флаг) Shim добавил __rbxl_set_double_jump(bool) → cmd 'player.setDoubleJump'.
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@ -2290,39 +2290,58 @@ end)`;
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// ИГРА 27 — «Двойной прыжок»
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// ═══════════════════════════════════════════════════════════════
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'double-jump': {
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g27_main: `-- === ИГРА «ДВОЙНОЙ ПРЫЖОК» (Lua) ===
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g27_main: `-- === ИГРА «ДВОЙНОЙ ПРЫЖОК» — главный скрипт (Lua) ===
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${SNIPPET_BROADCAST}
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local Players = game:GetService("Players")
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local UserInputService = game:GetService("UserInputService")
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local RunService = game:GetService("RunService")
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local player = Players.LocalPlayer
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local won = false
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local function setupDoubleJump(player)
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local jumpsLeft = 2
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local char = player.Character or player.CharacterAdded:Wait()
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local h = char:WaitForChild("Humanoid")
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-- Включаем игроку двойной прыжок — теперь можно прыгнуть ещё раз в воздухе
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__rbxl_set_double_jump(true)
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__rbxl_show_text("Жми Space ДВАЖДЫ — двойной прыжок!", 4)
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-- Восстанавливаем прыжки при касании земли
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h.StateChanged:Connect(function(_, newState)
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if newState == Enum.HumanoidStateType.Landed then
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jumpsLeft = 2
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local loseSound = Instance.new("Sound", workspace)
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loseSound.SoundId = "lose"; loseSound.Volume = 0.7
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local winSound = Instance.new("Sound", workspace)
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winSound.SoundId = "win"; winSound.Volume = 1
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-- Респаун при падении в пропасть
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RunService.Heartbeat:Connect(function()
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if won then return end
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local py = __rbxl_player_y()
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if py < -3 then
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player:LoadCharacter()
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loseSound:Play()
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end
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end)
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UserInputService.InputBegan:Connect(function(input, gp)
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if gp then return end
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if input.KeyCode == Enum.KeyCode.Space and jumpsLeft > 0 then
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jumpsLeft = jumpsLeft - 1
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if jumpsLeft == 1 then
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local hrp = char:FindFirstChild("HumanoidRootPart")
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if hrp then
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hrp.Velocity = Vector3.new(hrp.Velocity.X, 50, hrp.Velocity.Z)
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end
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end
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end
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end)
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end
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-- Финиш сообщает о победе
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local winEvent = getEvent("WinReached")
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winEvent.Event:Connect(function()
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if won then return end
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won = true
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__rbxl_show_text("Победа! Двойной прыжок освоен!", 5)
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winSound:Play()
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local px = __rbxl_player_x()
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local py = __rbxl_player_y()
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local pz = __rbxl_player_z()
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__rbxl_spawn_particles("confetti", px, py + 3, pz, 3, 3)
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end)`,
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g27_finish: `-- === Скрипт финиш-зоны (Lua) ===
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local part = script.Parent
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local fired = false
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Players.PlayerAdded:Connect(setupDoubleJump)
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for _, p in ipairs(Players:GetPlayers()) do setupDoubleJump(p) end
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print("Жми Space дважды — двойной прыжок!")`,
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part.Touched:Connect(function(hit)
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if fired then return end
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local h = hit.Parent and hit.Parent:FindFirstChild("Humanoid")
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if not h then return end
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fired = true
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local ev = ReplicatedStorage:FindFirstChild("WinReached")
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if ev then ev:Fire() end
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end)`,
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},
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// ═══════════════════════════════════════════════════════════════
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@ -1970,6 +1970,10 @@ export function registerRobloxShim(lua, opts) {
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const text = value == null ? null : ('Очки: ' + value);
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send('ui.set', { id: '__score', text });
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});
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// Двойной прыжок — паритет с JS game.player.setDoubleJump(bool).
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global.set('__rbxl_set_double_jump', (enabled) => {
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send('player.setDoubleJump', { enabled: !!enabled });
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});
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// Камера-облёт — паритет с JS game.camera.cutscene(points, opts).
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// pointsFlat/lookAtFlat: x1,y1,z1,x2,y2,z2,... — потому что массив
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// объектов в wasmoon через C-boundary неудобен.
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