feat: 50 игр на Lua + импорт Roblox для всех + поддержка Lua в плеере #39
@ -1468,45 +1468,94 @@ end)`,
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// ИГРА 17 — «Ключ от сундука»
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// ═══════════════════════════════════════════════════════════════
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'key-chest': {
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g17_main: `-- === ИГРА «КЛЮЧ ОТ СУНДУКА» (Lua) ===
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local Players = game:GetService("Players")
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Players.PlayerAdded:Connect(function(player)
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local stats = Instance.new("Folder", player); stats.Name = "leaderstats"
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local key = Instance.new("BoolValue", stats); key.Name = "Ключ"
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g17_main: `-- === ИГРА «КЛЮЧ И СУНДУК» — главный скрипт (Lua) ===
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${SNIPPET_BROADCAST}
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local won = false
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__rbxl_show_text("Найди ключ и открой сундук!", 3)
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local pickupSound = Instance.new("Sound", workspace)
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pickupSound.SoundId = "pickup"; pickupSound.Volume = 0.8
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local winSound = Instance.new("Sound", workspace)
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winSound.SoundId = "win"; winSound.Volume = 1
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local loseSound = Instance.new("Sound", workspace)
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loseSound.SoundId = "lose"; loseSound.Volume = 0.6
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-- Определяем итем "Ключ" в инвентаре (показывает иконку в hotbar)
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__rbxl_inventory_define("key", "Ключ", "#ffd700")
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-- Игрок подобрал ключ
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local takeEvent = getEvent("TakeKey")
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takeEvent.Event:Connect(function()
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__rbxl_inventory_add("key", 1)
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__rbxl_show_text("Ты нашёл Ключ!", 2)
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pickupSound:Play()
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end)
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for _, p in ipairs(Players:GetPlayers()) do
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if not p:FindFirstChild("leaderstats") then
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local stats = Instance.new("Folder", p); stats.Name = "leaderstats"
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local key = Instance.new("BoolValue", stats); key.Name = "Ключ"
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-- Игрок пытается открыть сундук
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local openEvent = getEvent("OpenChest")
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openEvent.Event:Connect(function()
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if won then return end
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if not __rbxl_inventory_has("key") then
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__rbxl_show_text("Сундук заперт. Сначала найди ключ.", 2)
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loseSound:Play()
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return
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end
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end
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print("Найди ключ и открой сундук!")`,
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won = true
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__rbxl_show_text("Победа! Сундук открыт — там сокровище!", 5)
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winSound:Play()
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local px = __rbxl_player_x()
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local py = __rbxl_player_y()
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local pz = __rbxl_player_z()
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__rbxl_spawn_particles("confetti", px, py + 3, pz, 3, 3)
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end)`,
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g17_key: `-- === Скрипт ключа (Lua) ===
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local Players = game:GetService("Players")
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-- При касании игроком — отправляем событие и удаляем ключ.
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local part = script.Parent
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local taken = false
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part.Touched:Connect(function(hit)
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local player = Players:GetPlayerFromCharacter(hit.Parent)
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if not player then return end
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local stats = player:FindFirstChild("leaderstats")
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if stats and stats:FindFirstChild("Ключ") then
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stats['Ключ'].Value = true
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print("Подобрал ключ!")
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part:Destroy()
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end
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if taken then return end
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local h = hit.Parent and hit.Parent:FindFirstChild("Humanoid")
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if not h then return end
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taken = true
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local ev = ReplicatedStorage:FindFirstChild("TakeKey")
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if ev then ev:Fire() end
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part:Destroy()
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end)`,
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g17_chest: `-- === Скрипт сундука (Lua) ===
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local Players = game:GetService("Players")
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-- Подойти и нажать E чтобы открыть.
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local UserInputService = game:GetService("UserInputService")
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
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local RunService = game:GetService("RunService")
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local part = script.Parent
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part.Touched:Connect(function(hit)
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local player = Players:GetPlayerFromCharacter(hit.Parent)
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if not player then return end
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local stats = player:FindFirstChild("leaderstats")
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if stats and stats['Ключ'] and stats['Ключ'].Value then
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print("Сундук открыт! ПОБЕДА!")
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part.Color = Color3.fromRGB(255, 215, 0)
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else
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print("Нужен ключ!")
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local hintVisible = false
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RunService.Heartbeat:Connect(function()
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local px = __rbxl_player_x()
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local pz = __rbxl_player_z()
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local dx = part.Position.X - px
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local dz = part.Position.Z - pz
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local dist = math.sqrt(dx*dx + dz*dz)
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local near = dist <= 4
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if near ~= hintVisible then
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hintVisible = near
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if near then
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__rbxl_hud_set("g17_chest_hint", "[E] Открыть сундук", 50, 75, "#ffe44a", 20)
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else
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__rbxl_hud_set("g17_chest_hint", nil)
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end
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end
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end)
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UserInputService.InputBegan:Connect(function(input, gp)
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if gp then return end
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if not hintVisible then return end
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if input.KeyCode ~= Enum.KeyCode.E then return end
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local ev = ReplicatedStorage:FindFirstChild("OpenChest")
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if ev then ev:Fire() end
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end)`,
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},
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