fix(player): canCollide в metadata примитива (камера не цепляется за зоны, порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -156,6 +156,7 @@ export class PrimitiveManager {
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primitiveId: id,
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primitiveType: type,
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primitiveKind: typeDef.kind,
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canCollide, // нужен camera-clamp: камера не цепляется за зоны canCollide:false
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};
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// textureAsset — id картинки из AssetManager (пользовательская
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@ -709,7 +710,10 @@ export class PrimitiveManager {
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this._applyMaterial(data.mesh, typeDef, data.color, data.material);
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}
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if (patch.canCollide !== undefined) data.canCollide = patch.canCollide;
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if (patch.canCollide !== undefined) {
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data.canCollide = patch.canCollide;
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if (data.mesh?.metadata) data.mesh.metadata.canCollide = patch.canCollide;
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}
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if (patch.locked !== undefined) data.locked = !!patch.locked;
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if (patch.visible !== undefined) {
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data.visible = patch.visible;
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