min
4364af6e4e
ci: проверка после фикса раннера
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 16:42:18 +03:00
min
f452e3794e
ci: перезапуск после фикса раннера
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 15:28:07 +03:00
min
37d1acbba1
fix(player): порт — self.delete снимает interact-подсказку
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:59:26 +03:00
min
5f789764a6
fix(player): порт — инвентарь hotbar-first + поднят над подсказкой
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:51:28 +03:00
min
4cc33daa1a
feat(player): порт задачи 44 — drag-drop инвентарь
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:45:26 +03:00
min
d36059e5ce
fix(player): порт — бластер от 3-го лица стреляет в точку клика
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:01:15 +03:00
min
909af7a5d8
fix(player): порт — NPC pickable+npcId для попаданий оружия (авто-floater)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 13:49:07 +03:00
min
08143b837c
feat(player): порт — авто-floater над мобами + урон NPC от оружия (задача 40 доп)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 13:41:45 +03:00
min
8f229e2cfb
feat(player): порт задачи 40 — damage floaters (game.fx.damageFloater)
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FloaterManager + fx.damageFloater API/обработчик. Прогон 2676: стек -25×10,
мана -50, 0 ошибок.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 11:05:28 +03:00
min
3eee24ff48
fix(player): mainMenu.show подхватывает opts.onPlay/onShow/onHide (кнопка ИГРАТЬ не запускала игру)
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show() игнорировал колбэки из опций — onPlay из mainMenu.show({onPlay}) не
регистрировался, кнопка ИГРАТЬ ничего не делала. Теперь опции-колбэки пушатся
в _onPlay/_onShow/_onHide.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 12:17:42 +03:00
min
d08497ef3b
fix(player): scene.setLabel — import LabelManager вместо require (require крашит в браузере)
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ReferenceError: require is not defined при game.self.setLabel/scene.setLabel
в плеере. Заменён require('./LabelManager') на статический import (как в студии).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 11:56:34 +03:00
min
b87d1e2525
feat(player): порт задачи 20 — лидерборды + достижения
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LeaderstatsManager + AchievementsManager скопированы в плеер, интегрированы
в BabylonScene/worker/GameRuntime (те же точки, что в студии): HUD-таблица,
toast, кубок+страница, bindToStat, сохранение прогресса в БД (savegame, JWT),
мост onChange→worker. Прогон 2616 в плеере: таблица в DOM, 0 ошибок. Полная
фича-парность задачи 20.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 10:48:05 +03:00
min
192e721ba2
fix(player): SkyboxManager.hexToRgb короткий хекс #fff (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 09:49:02 +03:00
min
88f4307308
fix(player): порт — анимация атаки NPC (setAttacking, R15 attack), scene.setVisible по ref
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:26:26 +03:00
min
53f9f3be00
fix(player): тени normalBias 0.02 (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:12:54 +03:00
min
0417d60bdd
fix(player): NPC анимация ходьбы + короткие тени (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:47:29 +03:00
min
624bb2a05f
fix(player): game.self.setLabel/clearLabel (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:27:13 +03:00
min
b6397a3ad0
fix(player): scene.setColor по ref + scene.setScale (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:13:05 +03:00
min
e4125e6488
fix(player): folderId в serialize/load (парность со студией)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:00:38 +03:00
min
fe7e402ebc
fix(player): canCollide в metadata примитива (камера не цепляется за зоны, порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 18:49:18 +03:00
min
ffc5341922
fix(player): csm.frustumEdgeFalloff=8 (затухание длинной тени, порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 18:19:05 +03:00
min
fd1d6c7fdb
fix(player): game.self.setColor (порт)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 09:31:49 +03:00
min
8cc608ca2a
fix(player): game.self.setVisible/setCollide (порт для китов Вики)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:41:25 +03:00
min
c3260e0395
fix(player): спавн в 0,0 если точка спавна удалена (порт)
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spawnEnabled из project_data; при false игрок появляется в (0, поверхность+2, 0).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 02:21:38 +03:00
min
6c05c5631d
fix(player): game.self.rotate (порт) — фича-парность с студией
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self.rotate(ry)/rotateY шлёт scene.rotate с ref носителя (обработчик
scene.rotate в плеере уже был). Иначе вращающиеся объекты падали бы в плеере.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 02:05:17 +03:00
min
a22832628f
fix(player): единая система неба — убрать второе солнце (порт)
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Фича-парность: Environment не рисует жёлтую сферу/луну (флаг _drawSkyBodies),
SkyboxManager — единый источник неба и света (lights в конструкторе). Порт
правок студии 1:1.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:44:25 +03:00
min
151b95f395
feat(player): задача 16 — порт кастомного неба (SkyboxManager)
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Фича-парность со студией: SkyboxManager (gradient-купол + горы + облака +
туман + звёзды + пресеты + fadeTo), game-API scene.setSkybox/setClouds/setFog
+ skybox.fadeTo/setSunDirection, сериализация неба, tick облаков/перехода.
Проверено на тест-игре 2541 «Небесная демка» в локальном плеере — небо,
кнопки пресетов и облачность работают.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:30:25 +03:00
min
eb6430182b
feat(14): Vehicle System V1+V2 — порт в плеер
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Фича-парность со студией (задача 14):
- VehicleManager + VehicleHud (спидометр-стрелка) идентичны студийным.
- game.scene.spawn('vehicle:car'), onVehicleEnter/Exit, hold-F/E, камера follow/V.
- Звук мотора (рокот+LFO), оседание машины на землю (_settle+повторы),
скрытие водителя, респавн при падении, shadow-caster фильтр (фикс FPS).
- incrementPlay(id, userId) — передаём user_id для cooldown.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 02:25:15 +03:00
4ca8cdd9bd
Merge pull request 'feat(13): ������� ���� ���� (game.mainMenu)' ( #18 ) from feat/main-menu-task13 into main
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2026-06-02 21:21:53 +00:00
min
b2cff903ba
feat(13): главное меню игры (game.mainMenu) — порт в плеер
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Фича-парность со студией: namespace game.mainMenu (show/hide/setCamera/
setPatchNotes/колбэки) + зацикливание облёта через onCutsceneDone +
game.player.setInputBlocked в worker + handler в runtime + passthrough
scene.mainMenu в load. Проверено: меню работает в плеере на игре 2434.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 00:07:47 +03:00
dd7688c4d7
Merge pull request 'feat(12): ������������� Loading Screen (game.loading)' ( #17 ) from feat/loading-screen-task12 into main
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2026-06-02 20:10:51 +00:00
min
302db5e1f4
feat(12): внутриигровой Loading Screen (game.loading) — порт в плеер
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Фича-парность со студией: LoadingScreenOverlay.js (DOM-оверлей),
namespace game.loading в worker (хэндл local→real + колбэки через
globalEvent), cmd loading.* + _ensureLoadingScreen в GameRuntime,
class-ref + tick + load конфига в BabylonScene. Проверено: экран
загрузки работает в плеере на тест-игре «Такси-босс» 2427.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 22:00:42 +03:00
min
f420501481
ci: redeploy player на S1 (фикс прав www-data→min на build/)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 21:03:47 +03:00
min
9e3bc60a76
ci: verify-шаг не валится на недоступном root-мусоре в build/wiki
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du -sh натыкался на systemd-private-* в build/wiki/tmp (Permission
denied) → exit 1 → deploy failure, хотя rsync долетел. Теперь verify
проверяет наличие index.html, а du неблокирующий (2>/dev/null||true).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 20:43:12 +03:00
61ac40ab61
Merge pull request 'feat(11): placement mode � ����������� ��������� (tycoon)' ( #15 ) from feat/placement-task11 into main
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2026-06-02 17:24:22 +00:00
min
91af8514c5
fix(11): порт game.format в worker плеера (money/number/time)
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Скрипт «Мой завод» (id 2345) падал в плеере на game.format.money —
неймспейс был только в worker студии. Из-за краха в синхронной части
не доходило до inventoryUi.create/placement → инвентарь не показывался.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 20:09:27 +03:00
min
517545b0cf
feat(11): порт placement mode в плеер (фича-парность со студией)
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PlacementManager + ShopInventoryUi + проводка game.placement.*/inventoryUi.*
в worker/GameRuntime/BabylonScene — опубликованные tycoon-игры с расстановкой
теперь работают в плеере. + TerrainManager backFaceCulling=false (воксели не
просвечивают), cleanup usermodel при Stop, Hotbar скрыт при пустом инвентаре.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-02 19:06:51 +03:00
af3dd97f97
ci: retry — actions cache полностью очищен
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2026-06-01 21:18:03 +03:00
37e9f9b2c4
ci: retry after runner restart
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2026-06-01 21:10:01 +03:00
32a2fa6137
ci: retry — actions/checkout cache warm-up
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2026-06-01 20:56:52 +03:00
93739e13af
ci: redeploy main через CI (Deploy_v2 затёр свежий CI build)
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2026-06-01 20:44:14 +03:00
cec58412dc
Merge pull request 'feat(09): Studs материал + окрашиваемые блоки + лего-сет' ( #13 ) from feat/studs-material-09 into main
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2026-05-31 11:17:41 +00:00
322dd089d9
merge main into feat/studs-material-09
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2026-05-31 14:09:39 +03:00
8504549928
fix(09): _recreateMesh studs пересоздаёт материал (паритет со студией)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 13:37:44 +03:00
ae83926a5a
feat(09): per-face UV studs + studDensity (паритет со студией)
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faceUV для куба (кружки одного размера на всех гранях) + studDensity
(плотность кружков) — портировано из студии.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 13:26:52 +03:00
d5968f7cb8
feat(09): сочные круглые studs (v4) — паритет со студией
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- Текстура studs v4 (круглые, объём+тени, сочный цвет), URL studs_v4_*.
- PrimitiveManager: emissive 45% цвета + новые константы (GRID 4, UNIT 1).
- BlockManager/BlockTypes: studs-block на v4-текстуре, specular убран.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 12:22:03 +03:00
80e546eb08
feat(09): материал studs + studs-block + лего-сет (паритет со студией)
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Портирование задачи 09 в плеер:
- PrimitiveManager: material 'studs' (diffuse×color + normal, тайлинг по размеру).
- BlockTypes: studs-block ('Окрашиваемые', colorable).
- BlockManager: per-instance color через ThinInstance color buffer
(useVertexColors + thinInstanceSetBuffer('color')), addBlock с color,
_setBlockColorAt/setBlockColor, serialize/load с color.
- GameRuntime: scene.setColor блока + spawn block с color.
- ScriptSandboxWorker: spawn блока прокидывает color.
- ModelTypes: лего-сет 19 compound-моделей (паритет).
Текстуры: public/kubikon-assets/materials/studs_{diffuse,normal}.png.
Проверено: рендер studs-блоков/примитивов/лего-моделей.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 11:11:09 +03:00
64de6c3683
Merge pull request 'fix(player): ���� ESC toggle + ����� orbit-������ �� ���' ( #12 ) from fix/player-menu-toggle-camera into main
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2026-05-31 07:15:26 +00:00
acb5b0b133
fix(player): меню ESC — toggle вместо открытия поверх + чинит orbit-камеру по ПКМ
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Два бага меню в плеере:
1. Повторный ESC открывал меню ПОВЕРХ первого (не закрывал).
2. После открытия/закрытия меню переставала работать orbit-камера по
зажатой ПКМ (игры задачи 2 camera_mouse_controls).
Первопричина: ESC слушали ДВА обработчика — движок (setOnExitRequest →
_onEscMenu) и React (отдельный keydown при topMenuOpen). На одно нажатие
срабатывали оба → гонка: меню дублировалось, а _uiCursorMode застревал в
true, из-за чего onCanvasMouseDownGlobal (if _uiCursorMode return) игнорировал
ПКМ → orbit-камера не включалась.
Фикс — единый источник истины в движке:
- BabylonScene: флаг _playerMenuOpen + toggle в setOnExitRequest (открыто→
закрыть+setUiCursorMode(false), закрыто→открыть). _onEscMenu(open) передаёт
состояние в UI. setPlayerMenuOpen(open) — синхронизация при закрытии из UI
(кнопка «Продолжить»). Сброс флага в enterPlayMode.
- KubikonPlayer: setOnEscMenu((open)=>setTopMenuOpen(open)); УБРАН дублирующий
React ESC-обработчик; onClose меню → setPlayerMenuOpen(false); синхронизация
_playerMenuOpen=true в onLockChange (perma) и setOnPlayChange.
- PlayerController.setUiCursorMode(true): сброс _rmbHeld=false (иначе если меню
открыли при зажатой ПКМ, флаг застревал → orbit «думал» что ПКМ активна).
Проверено: ESC открыл→ESC закрыл (1 меню в DOM), ПКМ-orbit работает после меню.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-05-31 09:55:58 +03:00
cd31078e6d
Merge pull request 'fix(engine): findOne(x).onTouch + findOne �� ������ + ������� Instance-proxy' ( #11 ) from fix/pointer-ontouch-findone into main
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