109 Commits

Author SHA1 Message Date
min
62ff0b0100 Merge pull request 'revert: ����� Mixamo skin support' (#27) from revert/mixamo-skin-2026-06-13 into main
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2026-06-13 09:56:56 +00:00
min
91870d7a09 Revert "feat(skin): Mixamo 80 + fallback �� legacy R15 (#26)"
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This reverts commit 830f4b8f4a2055e5e596a95b3268e30619c34724, reversing
changes made to 7d6e14a08fe2fcf0709a846f9a5efba536dd7184.
2026-06-13 12:50:26 +03:00
min
830f4b8f4a feat(skin): Mixamo 80 + fallback �� legacy R15 (#26)
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2026-06-13 07:38:22 +00:00
min
94da0e1409 feat(skin): Mixamo-палитра 80 скинов + fallback на legacy R15
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Что:
- _resolveModelSource:
  * Mixamo (skin_y-bot/x-bot/eve/...) → /character-assets/skins/<id>.glb
    (с rublox-site, non-humanoid-rigged kind)
  * Legacy R15 (skin_bacon-hair, skin_sigma-labubu и др.) — сохранена
    старая ветка через manifest + /kubikon-assets/. Это нужно пока
    бэк storys работает в legacy-режиме (RUBLOX_NEW_SKINS_AVAILABLE != true).
- skinFolderRef.current default: skin_bacon-hair → skin_y-bot
- BabylonScene._playerModelType default + миграция character-* → skin_y-bot
- PlayerController._modelTypeId default → skin_y-bot
- MultiplayerSync: все дефолты → skin_y-bot

LOCAL DEV:
- На localhost плеер сначала пробует localStorage('rublox_selected_skin')
  (тот же ключ что в rublox-site), потом БД. Это позволяет тестить выбор
  скина в сайте без записи в прод-БД.

Зависит от:
- PR storys (новый бэк-резолв + feature-flag)
- PR user (endpoint /<id>/gender)
- Заливки 80 GLB на rublox.pro/character-assets/skins/ (отдельная инфра-задача)
2026-06-13 10:24:37 +03:00
min
7d6e14a08f Merge pull request '����: ����� let _lsMirror � worker ����� ���� ��������� ������' (#25) from fix/env-production-ci into main
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2026-06-11 19:05:38 +00:00
min
494ccd2358 merge main (фикс дубля _lsMirror)
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2026-06-11 21:56:37 +03:00
min
1d0be0fa6a fix(player): КРИТ — убрать дубль let _lsMirror/_achUnlocked/_lsChangeHandlers в worker (SyntaxError рушил весь скриптинг)
Из merge остались два блока объявлений задачи 20 → 'Identifier _lsMirror already declared' в Web Worker → ВСЕ игры запускались без скриптов. Убрал переобъявление во втором блоке.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-11 21:56:23 +03:00
min
c05ab68e6b Merge pull request '�������/������� (������� �� �������) + realtime �� game.rublox.pro' (#24) from fix/env-production-ci into main
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2026-06-09 22:41:21 +00:00
min
39eae607e1 merge main (синхрон перед PR графики плеера)
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2026-06-10 01:29:15 +03:00
min
ccf76d539b feat(player): графика/эффекты (фича-парность со студией) + realtime на game.rublox.pro
GraphicsManager (постобработка/материалы/API game.graphics) — паритет со студией,
применяется при загрузке игры если автор настроил. Новые материалы chrome/water/
iridescent. Realtime-эндпоинт переведён на game.rublox.pro (S1 NPM прямо, без
hop через S2 — чинит разрывы WebSocket). MultiplayerSync улучшен.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-10 01:29:00 +03:00
min
a5e1558c2d feat(player): ������������� �� ������� (Lua + JS-API + Roblox-������ + LoadingOverlay)
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2026-06-09 22:01:51 +00:00
min
f5a96fbec0 fix(player): задача 05 — красивый экран загрузки ИГРЫ при входе (а не в студии)
Главное по задаче 05: переделан React loading-оверлей в KubikonPlayer (тот,
что игрок видит после клика «Играть» пока грузится игра). Новый компонент
GameLoadingScreen: Ken Burns фон + карточка-витрина + название места + автор
+ verified-галочка + прогресс-бар (реальный 0→100%) + спиннер. Данные:
project_data.scene.loadingScreen (настройки автора из студии) → мета игры
(title/thumbnail/автор) → дефолт. 0 ошибок, проверено headless.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 19:46:20 +03:00
min
247a5703c9 feat(player): задача 05 — экран загрузки (Ken Burns) — фича-парность со студией
Порт LoadingScreenOverlay (Ken-Burns/4 стиля/карточка/verified) + старт-экран
при входе в Play + API game.loading.setBackground/isVisible/onHide. Идентично
студии. worker SOURCE синтаксис проверен. Проверено headless в плеере (0 ошибок).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 19:34:55 +03:00
min
3330715781 Merge pull request 'fix(player): .env.production � git � CI ������� ��� VITE_API_BASE (����� ������� �� /app)' (#23) from fix/env-production-ci into main
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2026-06-07 15:49:11 +00:00
min
f4a1feb41d merge main into fix/env-production-ci
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2026-06-07 18:45:39 +03:00
min
71f9d4dd11 fix(player): закоммитить .env.production — CI собирал плеер без VITE_API_BASE
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Корень инцидента 2026-06-07: .env.production был в .gitignore → CI-сборка
без VITE_API_BASE → API base падал на window.location.origin (rublox.pro)
вместо minecraftia-school.ru. redeem-ticket уходил на rublox.pro/api-user
(нет такого) → плеер не получал JWT → выбивал на /app через секунду.
Файл содержит только публичные URL, секретов нет.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 18:41:27 +03:00
min
84fd2d996e Merge pull request 'ci: redeploy player (deploy S2)' (#21) from ci/redeploy-player into main
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2026-06-07 15:11:36 +00:00
min
5a6a222c78 ci: redeploy player (deploy-key + build perms S2)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 18:06:49 +03:00
min
66d74b823f ������ 14/16/20/40/44: vehicle, ����, ����������, floaters, ��������� (#20)
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2026-06-07 14:09:57 +00:00
min
2847136819 ci: re-run (secret-scan упал на flaky GitHub 504 при install trufflehog)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 17:01:37 +03:00
min
270478b133 merge main into feat/vehicle-task14 (sync для мержа PR)
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2026-06-07 16:55:33 +03:00
min
fed48dd701 fix(player): убрать self-assign text=text в FloaterManager (lint error, блокировал CI)
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 16:48:19 +03:00
min
4364af6e4e ci: проверка после фикса раннера
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 16:42:18 +03:00
min
f452e3794e ci: перезапуск после фикса раннера
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 15:28:07 +03:00
min
37d1acbba1 fix(player): порт — self.delete снимает interact-подсказку
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:59:26 +03:00
min
5f789764a6 fix(player): порт — инвентарь hotbar-first + поднят над подсказкой
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:51:28 +03:00
min
4cc33daa1a feat(player): порт задачи 44 — drag-drop инвентарь
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:45:26 +03:00
min
d36059e5ce fix(player): порт — бластер от 3-го лица стреляет в точку клика
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 14:01:15 +03:00
min
909af7a5d8 fix(player): порт — NPC pickable+npcId для попаданий оружия (авто-floater)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 13:49:07 +03:00
min
08143b837c feat(player): порт — авто-floater над мобами + урон NPC от оружия (задача 40 доп)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 13:41:45 +03:00
min
8f229e2cfb feat(player): порт задачи 40 — damage floaters (game.fx.damageFloater)
FloaterManager + fx.damageFloater API/обработчик. Прогон 2676: стек -25×10,
мана -50, 0 ошибок.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-07 11:05:28 +03:00
min
3eee24ff48 fix(player): mainMenu.show подхватывает opts.onPlay/onShow/onHide (кнопка ИГРАТЬ не запускала игру)
show() игнорировал колбэки из опций — onPlay из mainMenu.show({onPlay}) не
регистрировался, кнопка ИГРАТЬ ничего не делала. Теперь опции-колбэки пушатся
в _onPlay/_onShow/_onHide.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 12:17:42 +03:00
min
d08497ef3b fix(player): scene.setLabel — import LabelManager вместо require (require крашит в браузере)
ReferenceError: require is not defined при game.self.setLabel/scene.setLabel
в плеере. Заменён require('./LabelManager') на статический import (как в студии).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 11:56:34 +03:00
min
b87d1e2525 feat(player): порт задачи 20 — лидерборды + достижения
LeaderstatsManager + AchievementsManager скопированы в плеер, интегрированы
в BabylonScene/worker/GameRuntime (те же точки, что в студии): HUD-таблица,
toast, кубок+страница, bindToStat, сохранение прогресса в БД (savegame, JWT),
мост onChange→worker. Прогон 2616 в плеере: таблица в DOM, 0 ошибок. Полная
фича-парность задачи 20.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 10:48:05 +03:00
min
192e721ba2 fix(player): SkyboxManager.hexToRgb короткий хекс #fff (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 09:49:02 +03:00
min
88f4307308 fix(player): порт — анимация атаки NPC (setAttacking, R15 attack), scene.setVisible по ref
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:26:26 +03:00
min
53f9f3be00 fix(player): тени normalBias 0.02 (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 20:12:54 +03:00
min
0417d60bdd fix(player): NPC анимация ходьбы + короткие тени (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:47:29 +03:00
min
624bb2a05f fix(player): game.self.setLabel/clearLabel (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:27:13 +03:00
min
b6397a3ad0 fix(player): scene.setColor по ref + scene.setScale (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:13:05 +03:00
min
e4125e6488 fix(player): folderId в serialize/load (парность со студией)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 19:00:38 +03:00
min
fe7e402ebc fix(player): canCollide в metadata примитива (камера не цепляется за зоны, порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 18:49:18 +03:00
min
ffc5341922 fix(player): csm.frustumEdgeFalloff=8 (затухание длинной тени, порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 18:19:05 +03:00
min
fd1d6c7fdb fix(player): game.self.setColor (порт)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 09:31:49 +03:00
min
8cc608ca2a fix(player): game.self.setVisible/setCollide (порт для китов Вики)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 07:41:25 +03:00
min
c3260e0395 fix(player): спавн в 0,0 если точка спавна удалена (порт)
spawnEnabled из project_data; при false игрок появляется в (0, поверхность+2, 0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 02:21:38 +03:00
min
6c05c5631d fix(player): game.self.rotate (порт) — фича-парность с студией
self.rotate(ry)/rotateY шлёт scene.rotate с ref носителя (обработчик
scene.rotate в плеере уже был). Иначе вращающиеся объекты падали бы в плеере.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 02:05:17 +03:00
min
a22832628f fix(player): единая система неба — убрать второе солнце (порт)
Фича-парность: Environment не рисует жёлтую сферу/луну (флаг _drawSkyBodies),
SkyboxManager — единый источник неба и света (lights в конструкторе). Порт
правок студии 1:1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:44:25 +03:00
min
151b95f395 feat(player): задача 16 — порт кастомного неба (SkyboxManager)
Фича-парность со студией: SkyboxManager (gradient-купол + горы + облака +
туман + звёзды + пресеты + fadeTo), game-API scene.setSkybox/setClouds/setFog
+ skybox.fadeTo/setSunDirection, сериализация неба, tick облаков/перехода.

Проверено на тест-игре 2541 «Небесная демка» в локальном плеере — небо,
кнопки пресетов и облачность работают.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 00:30:25 +03:00
min
24b6360266 feat(14): Vehicle System V1+V2 � ���� � ����� (#19)
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2026-06-02 23:37:41 +00:00